on the 12th of April at 1pm Delphine and me will give a lecture at Taipei National University of the Arts.
Workshop in Artist Village Treasure Hill in Taiwan:
“The group who signed up for the 3-day Mz. Baltazar’s Laboratory workshop had a seemingly awesome time. Not only did they learn the basics of soldering and using open hardware microboard platform Arduino, but also how to have the hardware interact with software such as Processing and PureData – as well as take apart old electronics to create something new.
After the workshop – which was completely full – there was a general consensus among the participants that we not only should have more introductory workshops, but also follow-up workshops to take people’s skills further. So we’ll definitely do that – and we’re pretty sure it’s not the last time Mz. Baltazar’s Lab and instructor Stefanie Wuschitz will come to Aalborg!
One of the participants, Lina Bergstrøm, did two video segments; one with an interview with Stefanie – and another with bits and pieces from the workshop. Check them out:
since we are researching for ways to play with the ars electronica LED fassade, theresa schubert has sent us this video of an artist’s application called iRiS:
iRiS – http://project-iris.org/ from awiethoff on Vimeo.
CONCEPT DRAFT ARS ELECTRONICA FASSADE
by Miss Baltazar’s Laboratory 2011
Our collective develops a game that can be played via smart phone.
The project is targeted to people passing AEC, who are present in the public space around the AEC fassade and enables players to immediately interact with the system. Real time effects of the user’s interaction create a meaningful dynamic between choices players take on their mobiles and what is visually displayed on the fassade.
The structure of the mobile game is challenging players to find a balance between accumulations and deprivation, fostering generative growth of visual algorithms as much as the intentional sudden destruction of these visual structures. Rather than accumulating and gaining, the game is about creating tactically smart win-win situations through mutually caused, non-linear, osmotic processes. The player can control these processes via an interactive animation on the mobile phone screen (html, PhP, MYSQL). In order to “succeed” in the game, the biological patterns accumulating and taking over the fassade through the player’s interaction, similar to certain kinds of bacteria, must be at the same time mastered/regulated into a fluctuating movement. Once the users have collaboratively managed to create this kind of stable and fluctuating balance the game is won.
The aim of the game is to explore methods of redistributing values in a dynamic system and the intermittency between biological creation (evolutiono famoebae) and code (network) structure.
About Miss Baltazar’s Laboratory:
Mz Baltazar’s Laboratory offers women a space to make electronics their own and realize interactive art projects. In workshops and temporay collaborations women artists share their skills on Open Source Software and Hardware, hack, solder and make noise. Our activities are taking place on a regular basis at MQ in Vienna, but are also travelling to international institutions and festivals (e.g. Transmediale in Berlin, ISEA 2011 in Istanbul).
Artists involved: Christine Schörkhuber. Claudia Mongini. Delphine Mei. Stefanie Wuschitz. Theresa Schubert.