Tag: wearable technology

Future Technical Sex Objects Workshop with Panda Panda member

Christmas Comes Early This Year…
On Wednesday December 7th from 18-21 we will host a workshop about people exploring technology in a very personal way. We’ll be brainstorming concept for the ideal future sex toy which explores both technology itself and the domain of art & tech. Sex toys are often limited to being phallic in shape and having limited modes. We know there is room for improvement, but what are the possibilities for shapes and features? So the overall theme of the evening will be, how can we re-invent the vibrator? The emphasis will be on discussing potential features and how various features might affect the understanding of sexuality and the relation to technology.

We will initiate the workshop with a reading of an excerpt to inspire you, and then move along to an open discussion. Once inspired, we may develop a few prototypes based on the feedback.

The workshop is initiated and will be facilitated by a team member from the Scandinavian collective Panda Panda, who is currently hoping to develop an evolution of the sex toy in the form of a kit for people curious about developing their own technology and/or sexuality.

[tagr – workshop] Wearable Technology by Stefanie Wuschitz

20th August – 9am to 6pm @ tagr.tv office, MQ/quartier21

techWS

In this art-technology workshop Stefanie Wuschitz introduces wearable circuits to playfully demystify technology and open up an atmosphere where learning new technological tools is fearless, interesting and clear for artists. Using different materials that include fabric, conductive thread, recycled electronics, microcontrollers and various sensors, participants learn to create simple systems for interactive art by merging both digital and analog materials in fluid, poetic ways.

The workshop begins with several simple circuits that can be quickly built and realized with little knowledge of the technology at work. As participants begin to understand how these circuits operate, they can then comfortably move forward, learning at their own pace to introduce microcontrollers to build complex interactive systems that link together materials such as fabric, speakers, lights and distance sensors.

The final product is an interactive bag with an inbuilt microcontroller called Arduino Lilypad.

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